Wilhelm's Termination Protocols skill does not scale up in UVHM.Damage bonus from Wilhelm's skill Laser Guided increased from 25% to 87.5%.Badass enemy health and shields increased to 2.5x and 3.5x from True Vault Hunter Mode, respectively.Normal enemy health and shields increased to 1.5x from True Vault Hunter Mode. Enemy levels increased from 61 and capped at 72 80 with the Commander Lilith & the Fight for Sanctuary DLC.Damage of Krieg's skill Light the Fuse increased by 600%.Increased the likelihood of certain Seraph weapons to drop from raid bosses as some of them are no longer sold in vendors.Hyperius, Master Gee, Pete, Voracidous, and Ancient Dragons of Destruction drop Seraph Crystals in Ultimate Vault Hunter Mode.Pearlescent weapons are available for players with either of the Ultimate Vault Hunter Upgrade Packs.Loot Midgets are now "Legendary Loot Midgets" and can drop E-tech relics.Slagged enemies take 3x instead of 2x damage from non-slag sources and 1.5x damage from Slag sources.Increased duration of slag damage multiplier effect to 8 seconds.Non-boss enemies now have a small, flat amount of health regeneration, although still much smaller than most damage over time.Enemy health generally increased 4x from Normal Mode, 2x from True Vault Hunter Mode.Weapon swap speed increased to better facilitate slag use.Without the Fight for Sanctuary DLC but with both upgrade packs, hosts will have their enemies capped at level 72. Hosts with only one Ultimate Vault Hunter Pack will have their enemies capped at level 61/60, regardless of guests' levels.Gameplay progress, including all missions, can be reset in-game mode selecting screen.An enemy who is already engaged may not scale their level when level changing occurs.The change of level happens when characters gain a level or join/leave a game. Normal enemies will be at the same level while greater enemies will be two levels higher. Enemy levels are automatically scaled above the character of the highest level, along with their health, attack, and loot level.Enemies now have a higher drop rate of high-quality items.Enemies are now more likely to drop ammo, as compensation to increased health.While playing in Ultimate Vault Hunter Mode, enemies and bosses will scale according to the player's current level or, if playing with others, the highest-level player in that party." -Gearbox Gameplay No more tutorial missions - characters in Ultimate Vault Hunter Mode begin in Southern Shelf with the Cleaning Up the Berg mission. Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu. Game Mode Details "Ultimate Vault Hunter Mode is unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50.
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